What kind of decks are going to show up in Zendikar? Of course, we don't know yet. But I have some ideas (ideas which I'll flesh out as more of Zendikar is revealed). Here are some decks I can see entering the mix:
W/B/R Control
Lands (26)
4 Arid Mesa
4 Obsidian Flats
6 Mountain
6 Plains
6 Swamp
Creatures (0)
Spells (34)
2 Ajani Vengeant
2 Chandra Nalaar
4 Day of Judgement
4 Lightning Bolt
2 Luminarch Ascension
4 Path to Exile
4 Pitfall Trap
4 Quest for the Gravelord
1 Sorin Markov
4 Terminate
3 Volcanic Fallout
The idea of this deck is to stick a quest early, then ride that or a planeswalker to victory. Wrathing the board then putting a 5/5 into play is very effective. The deck has plenty of Wrath effects and spot removal, as well as some threats that have to be dealt with.
Modern Suicide Black
Lands (25)
4 Crypt of Anadeem
20 Swamp
Creatures (19)
4 Black Knight
4 Vampire Lacerator
4 Vampire Nighthawk
4 Vampire Nocturnus
3 Bloodghast
Spells (17)
4 Quest for the Gravelord
2 Consume Spirit
4 Doom Blade
4 Sign in Blood
3 Tendrils of Corruption
This deck has plenty of removal, as well as a lot of reach in the late-game in the form of Bloodghast, Quest for the Gravelord and Consume Spirit combined with Crypt of Anadeem (likely to provide 4-5 mana if all your creatures are killed). Sign in Blood also refills your hand.
Jund Redux
Lands (25)
3 Dragonskull Summit
2 Mountain
2 Forest
4 Rootbound Crag
4 Savage Lands
2 Swamp
4 Terramorphic Expanse
4 Verdant Marsh
Creatures (16)
4 Bloodbraid Elf
4 Jund Hackblade
4 Putrid Leech
4 Vampire Nighthawk (hopefully replacable)
Spells (19)
4 Bituminous Blast
4 Jund Charm
4 Maelstrom Pulse
4 Lightning Bolt
3 Sign in Blood
Vampire Nighthawk is hopefully replacable by a better three-drop (Sprouting Thrinax?), especially if one is spoiled. Anathemancer is no longer a reliable maindeck, as the fetchlands don't stay in play long enough to burn players when Anathemancer is played. Boggart Ram-Gang and Kitchen Finks are also being removed. Hopefully we get a cool card to fill in our three-drop slot in Zendikar.
Other than that, most of the deck is pretty solid. Jund Hackblade replaces Boggart Ram-Gang, and the manabase is still excellent.
OMG Goblins
Lands (24)
24 Mountain
Creatures (28)
4 Goblin Chieftain
4 Goblin Deathraiders
4 Goblin Guide
4 Goblin Outlander
4 Goblin Razerunner
4 Siege-Gang Commander
4 Warren Instigator
Spells (8)
4 Dragon Fodder
4 Lightning Bolt
A big stupid Goblin deck. Obviously you want to get out a Warren Instigator and smash things with it, and thanks to Razerunners and Siege-Gang, you even have a mid-game. An alternate plan is to drop Goblin Chieftain, and then start smashing. A Siege-Gang with nine hasted power? Awesome. Note that this deck has a potential Turn 4 kill easily.
Turn 1 Goblin Guide, hit for 2.
Turn 2 Warren Instigator, hit for 2.
Turn 3 Goblin Chieftain, hit for 7.
Turn 4 hit for 9 plus whatever you dumped into play with Warren Instigator.
And those are a few decks I think could see play in post-Zendikar Standard. Once most of the set's been spoiled, I'll go over the decks again and see how they can be improved.
Until next time, may you jump the gun.
Wednesday, September 9, 2009
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u missed blighning in the jund deck
ReplyDeleteOn the goblin deck.. 24 mountains, with Goblin outlander and deathraider? How are you going to cast them..
ReplyDeleteWarren Instigator is much stronger than the sample you gave..
Turn 1 Guide, hit for 2,
Turn 2 Intigator, hit for 2, op-16
turn 3 Kill any blocker or play goblin shortcutter, Attack with guide and instigator (double strike), first strike happens, bring down chieftain, normal damage bring down siege gang or another chieftain. hit for 5 in total op - 11. You'll only hit 7 if your opponent really didn't do anything on his first 2 turns ;)
turn 4 kill anythin in path then swing for 20 ;) if you put down chieftain and siege gang with instigator..
But yeah, love this deck!! :D
well his original point is all on the instigator...which i agree, too much on one card...just to note...
ReplyDeleteinstigator is a easy target...one path, disfigure, or w/e u wanna play really...bye bye...unless u have the chieftain in play with the haste...and they're tapped out which is easily possible turn 2...
In Goblin Deck...
ReplyDeleteAll red lands, but no valakut? Valakut wins the match if (when) both you and your opponent run out of gas, turning all your mountain draws into lightning bolt. Speaking of which, bolt and burst lightning over outlander and deathraiders. You can't cast them anyhow.
You can cast the outlanders and deathraiders with the instigator.
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ReplyDeletenice more vampires.
ReplyDeleteI like you ideas, any time that I saw this post I get more ideas for new decks, for example this modern suicide black, dude you read my mind, I have all the base to make this deck well except for the black knights but is just a manner of time to obtain then.
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