Monday, September 28, 2009

Zendikar Decks Part I: Vampire Aggro

Welcome to the first article in my series on Zendikar decks. Polls will be running through the week to determine the next deck in the series, and the first one you guys picked was Vampire Aggro. Don't forget to vote for tomorrow's article!

Here's the deck I ended up using:

Lands (24)

24 Swamp

Creatures (26)

4 Bloodghast
4 Gatekeeper of Malakir
4 Guul Draz Vampire
2 Malakir Bloodwitch
4 Vampire Lacerator
4 Vampire Nighthawk
4 Vampire Nocturnus

Spells (10)

4 Doom Blade
2 Duress
4 Sign in Blood

Sideboard:

4 Vampire Hexmage
2 Malakir Bloodwitch
3 Bloodchief Ascension
4 Deathmark
2 Duress

I hopped on MWS to do battle.

Round 1 vs. Mono-Red Burn

He wins the die roll, and we both mulligan to 6.

He plays a land and passes. I play Guul Draz Vampire. At EOT, he Burst Lightnings me. (18, 20) He plays Hellspark Elemental and swings. I take it. (15, 20). I untap, and swing. (15, 19). I play Bloodghast.

He passes, and I swing for 3. (15, 16). I play Vampire Nighthawk. He Bolts it. He plays Hell's Thunder and attacks. (11, 16). I swing back. (11, 13). I play another Bloodghast. He plays a second Hellspark and swings. (8, 13).

I attack with everything. (8, 8) and then play a Vampire Lacerator. He untaps, and unearths both Hellsparks. I Doom Blade one, and take 3. (5, 8). I attack with my Bloodghasts. (5, 4). He plays Goblin Ruinblaster and passes. I untap, and swing for the win.


Game 2 he elects to play. He keeps, and I mulligan to 6. He plays a land and passes, I play Guul Draz Vampire. Turn 2, he plays a land and passes. I Duress. I take Fallout, and attack. (20, 19). I then play a second Guul Draz Vampire.

He untaps, and Earthquakes for 1. (19, 18). He passes. I play Vampire Nighthawk. He plays double Burst Lightning to kill it. I untap, and play Bloodchief Ascension. He plays Hell's Thunder, and swings. (15, 18). I pass. He unearths Hell's Thunder and attacks. I Doom Blade it.

I untap and play another Bloodchief Ascension. Not the best topdecks. He plays Elemental Appeal and attacks. I Doom Blade it. I pass. Another land. He plays Quest for Pure Flame and Elemental Appeal. He swings. (8, 18). I draw nothing but lands for the next two turns and he plays and unearths Hell's Thunder to kill me.

Game 3 I choose to play, and we both mulligan to 6. Turn 1 I play Guul Draz Vampire. He plays a land and passes. I play Turn 2 Duress, and he aims a Bolt at me in response. (17, 20). I take Elemental Appeal, and swing. (17, 19). He plays a land and passes. I swing (17, 18) and play Vampire Lacerator.

He plays a land and passes. I swing (16, 15) and pass. He passes yet again. I swing, and he plays Fallout (13, 13).  I play Guul Draz Vampire and Bloodghast. He lays a land and passes. I swing, he plays another Fallout. (11, 11). I play another Bloodghast. He plays Elemental Appeal and swings. (4, 11).

I play a land, returning Bloodghast, then play Vampire Nocturnus. I swing with a 4/2 flying Bloodghast. (4, 7). I pass. He draws, plays Earthquake for 2 (2, 5) then Burst Lightnings me for the win.

0-1

Round 2 vs. Vampire Aggro

Note: My computer crashed while writing these, so the rest of the post will be fairly short.


Game 1 I keep a slow hand. He curves out basically perfectly and beats me before I put up much resistance.

Game 2 we trade for a while until I manage to get out multiple Bloodwitches and win that way.

Game 3 he gets the advantage, then I play Nocturnus. Unfortunately I then draw 3 swamps in a row and die.

0-2

Round 3 vs. Bant

Game 1 he plays Great Sable Stag with Rafiq of the Many. I die about as horribly as you'd expect.

Game 2 I play lots of guys, and by the time he stabilises I have 3/2's with fear to seal the deal.

Game 3 we play a long game. I eventually stick a Gatekeeper of Malakir with FOUR removal spells in hand. I then bash him to death over six turns killing everything he plays.

1-2

Round 4 vs. B/R Bloodchief

Game 1 his deck works perfectly, getting 3 counters on Bloodchief Ascension and Blightninging me to death.

Game 2 he stalls for a bit and I end up winning with Vampire Nocturnus's buff.

Game 3 we race. He eventually sticks an Ascension and Earthquakes my guys to activate it, but he's at 2 and I manage to kill him even with his active Ascension.

2-2

My Ranking: 2/5
Matches Won x2: 4/8

The ranking system will work as follows. I will rank the deck by consistency and power out of 5, then the amount of matches out of 4 won, x2, will be the rest of the score. At the end, I'll rank them all up.

Frankly, I don't think Vampire Aggro is that great, and B/R hate will keep it down. I rate it Tier 2.

See you soon with the next deck!

9 comments:

  1. thanks for finishing it off. I think I'm obliged to try this deck out unless I can find someone to trade my Nocturnuses to for fetches or something, as it hardly has any rares.

    ReplyDelete
  2. i played a vampire deck this last friday night magic and took second mine was str8 agro the only deck who beat me was a stable staging rafig but it still cme down to my nocturnus not going off both times even though i usd fetchs to shuffle it up and had half my land on the table by the time he could kill me rafig/stabe is the anti vamp here is my list
    lands
    4 verdant catacombs
    3 marsh flats (for mana thining additonal bloodghast revive and so i can shuffle if i have lands on top) im only playing 3 becuse thats how mny i have
    17 swamps

    Cretures
    4 vampire lacerators
    4 bloodghasts
    4 gatekeeper of malikar
    4 vampire nighthawks (i sideboard these first amongst my creatures)
    4 vampire nocturnus (win conditon ussaly has lead to some standard 4th turn wins)
    4 malakir bloodwitch (awesome card keep them baneslayers at bay and ive used it for 9 loss of life and 9 gain )

    Spells
    4 duress (great card first turn and you know wht tricks they got up there sleves and now they lose one of them )
    4 sign in blood (if i dont need to use i hold to activate my noctunus)
    4 disfigures (ill switch these up for other things if i need but they are most reiable removal early game which can make or breack a game)

    and for my side board
    4 deathmarks (for rafig and baneslayers)
    4 tendrils of corruptiuon (epic card agansit a heavy creature deck can gain guite a bit of life can remove black cretures kill plantiums easy a life saver but costs to much to be in main deck)
    4 vampire hexmages ( planeswalker removal firststrike yeah great card but aganist non accension /guest /planeswalkers not a good mainboard)
    3 doomblades decent removal

    ReplyDelete
  3. I have vampires as well. My main deck is this:

    Creatures
    4 Vampire Lacerator
    4 Vampire Hexmage
    4 Bloodghast
    4 Vampire Nocturnus
    4 Gatekeeper of Malakir
    2 Guul Draz Vampire

    Spells
    4 Doom Blade (Hideous end is too slow. Often times I need to kill a creature, but don't have 3 mana available)
    4 Sign in Blood
    4 Tendrils of Corruption
    4 Disfigure
    2 Mind Sludge

    19 Swamps


    I plan on running fetch lands so that when I top deck a swamp with nocturnus in play, I tap, sac get a land, and then top deck black card. I used to run bloodchief ascension, but it never went off all that well. Again, it's a little slow. Reason I don't run duress is because I'm not too worried about non creature spells. If they DoJ whup dee doo, I drop land, play bloodghast and attack.

    Used to run Sorin Markov also. He's WAY too expensive. By the time I have 6 swamps, I should have won the game. Tendrils is not that expensive. It's a good main deck card. Mind sludge I debated for a while. The 5 mana cost was kind of a turn off. But then when I ran 2 in the deck, made them pretty much discard their hand. Then they had to live off the draw for a bit, which won me the game.

    The bloodwitch is too expensive in my opinion. Again, by turn 4 or 5 you should be close to winning the game. If I were to have it in my deck though, I'd only run 2.

    My deck can beat a typical Jund aggro deck. Beat a guy 3 times in a row the other night. Also played against a Naya deck too. Kicked its ass. However, on the flip side, I lose out horribly to mono red burn/sligh. It will out aggro me, while burning off my creatures. The volcanic fallout is my deck's bane unless I have the nocturnus out. My creature removal just can't keep up with the constant 7/1 trample haste with the zektar shrine expeditions and elemental appeals. Not to mention Ball Lightning and hellspark elementals.

    ReplyDelete
  4. First of all, never run 24 lands in a monocolored deck. Run 22. Its more than enough. I always end up drawing a buttload of lands.

    Maindeck the hexmages and take out the guul draz. Run 3 or 4 bloodwitch, as they are easily the best creatures in this deck. Don't worry about them costing 5 mana....it won't take long to cast it. Run hideous end instead of doomblade, the one extra mana to make them lose 2 life is worth it. Sideboard the sign in blood due to all the removal in the format, and put in 4 disfigure. Sideboarding a few sadistic sacrament also isn't a bad idea, as it helps to pull the threats out of your opponents deck. Sideboard mind sludge as well. Depending on how many creatures my opponent runs, I'll sideboard in mind sludge and sadistic for all of my removal. I wouldn't run 4 lacerators if I were you, because they've caused me to lose more life than I could deal damage. Also, blood tribute isn't a bad card, even late game. It could give you the edge. Liliana vess also works great in this deck, comboing her second ability with nocturnus. I run a vamp deck similar to the changes I just described....I've had amazing results. It went undefeated in friday night magic.

    ReplyDelete
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  6. well I never hear about aggro vampires, but this idea is good pretty good, because most of the vampires have a high mana cost, for example a cool vampire but with a high cost is Kalitas, Bloodchief of Ghet and his ability is brutal but with a high mana cost.
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