Showing posts with label mindbreak. Show all posts
Showing posts with label mindbreak. Show all posts

Tuesday, November 24, 2009

Bad Deck Baz Presents IT'S A TRAP!

Hello and welcome to the first of three Bad Deck Baz posts. Baz, also known as ThatDamnAussie from Twitter, has happily made three decks for me to play that are all, in their own way, terrible, but are also very interesting to play. I'm happy that he's been very creative in the theme rather than 40 5-7 drops and 20 lands and calling it a 'bad' deck.

The first deck, as featured in the previous post, is U/R Trap Control, or as Baz calls it:

IT'S A TRAP!



A “Bad Deck Baz” Deck

9 Island
11 Mountain
4 Scalding Tarn

3 Goblin Artillery
3 Reckless Scholar

3 Runeflare Trap
2 Lethargy Trap
2 Mindbreak Trap
4 Lavaball Trap
2 Whiplash Trap
4 Inferno Trap
4 Trapmaker's Snare
2 Trapfinder's Trick
3 Burning Inquiry
2 Chandra Ablaze
2 Quest for Ancient Secrets

Sideboard 

4 Lightning Bolt
2 Jace Beleren
3 Font of Mythos
2 Pyromancer Ascension
1 Runeflare Trap
1 Burning Inquiry
1 Chandra Ablaze
1 Mindbreak Trap

This deck has a lot of cool interactions, and yet still manages to be outmatched. As I was quick to find out, Chandra or Runeflare Trap was my only hope of ever winning.

EVER.

Round 1: IT'S A TRAP for Boros Bushwhacker!

He curves out fast, Goblin Guide, 2 Geopedes and a Skyfisher. To match this armada, I have a Goblin Artillery, which is a bit like shooting yourself in the foot so someone else doesn't do it for you. I quickly fall to 7 life, then to 1. His creatures overwhelm me, though it's worth saying if I had another mana I could have played Lethargy Trap to live another turn.

Game 2 I Bolt his Steppe Lynx and drop an Artillery to match his Skyfisher. I kill 3 guys of his in one turn, blocking a Vanguard, shooting another, and Inferno Trapping the third (which he Paths to find a land). He drops some more guys, and I shoot them. He Paths my Artillery and starts pinging me with a Geopede. I hold on a bit longer, but he burns me out.

0-1

Round 2: IT'S A TRAP for Sigil of the Empty Throne.dec!

He drops Sunspring Expedition and Ardent Plea into Trace of Abundance. He gets a Sigil of the Empty Throne, I get Reckless Scholar. Numerous 4/4 angels beat a lone 2/1 looter. Who knew?

Game 2 he drops a Luminarch Ascension. I am literally unable to apply pressure, and am slaughtered in 4 minutes according to the time logs.

0-2

Round 3: IT'S A TRAP for Conley's Land Destruction!

Game 1 he plays a Turn 2 Lotus Cobra. I know this will not end well. He gains approximately seventeen thousand lands next turn, and kicks a Mold Shambler. Fortunately it's his third spell of the turn, so I tutor up a Mindbreak Trap to stop it. I get stuck on 3 land. He drops an Acidic Slime. I ask if he has any more LD, he reveals a second Mold Shambler, and I scoop it up.

Game 2 is a lot better.  He drops double Khalni Heart to my nothing. His Ruinblasters do very little against my all-basic-and-fetch deck. He drops Lotus Cobra. I try to bolt it, and he sacrifices his Khalni Hearts. Four hours later, my Bolt resolves to kill his Cobra after he gets about five lands. He drops an Acidic Slime, and I Mindbreak Trap an Ob Nixilis. I use Inferno Traps and trades to take out his guys, and Snare into a Mindbreak Trap to take a Rampaging Baloths.

We have a back and forth until I run out of counters and removal. He then Violent Ultimatums me to 4 lands, then again next turn to 1 land. Yeah, that'll do it.

0-3

Round 4: IT'S A TRAP for Grixis Control!

The first game went by fast. He dropped a Turn 3 Blightning, Turn 4 Blightning, and Turn 6 Sphinx of Jwar Isle, a creature to which I literally have no answer except for double Lavaball Trap. (Yeah.) I do a pathetic attempt at racing, but the Sphinx crushes me.

Game 2 he gets Sedraxis Specter and Blightning. I scoop my brains back in and start to fight back. I drop the key to this whole match: Chandra. Unlike Jund or other Pulse-endowed decks, Grixis Control has no way to kill a planeswalker outside of combat damage.  I make us both draw two, and he Bolts Chandra.

What was that I said earlier? I meant to say "Except for Lightning Bolt."

I do a killer Inquiry, discarding two lands and Whiplash Trap to his tri-land, Terminate, and Sphinx (yes!). He gets double unearth on Specters, I tutor up a Lethargy Trap and use it. I drop another Chandra to draw 3. I bolt his counterattacking Specter, and Inferno Trap when he unearths the Specter. He drops Vampire Nighthawk and I tutor for a trap to kill it with. I then drop Jace, empty my hand, draw three with Chandra, and draw with Jace.

I love planeswalkers.

He uses Blightning to take down Chandra. I start powering Jace up, noticing he only has about 25 cards in his deck by now. If I can mill him that's gg. I want to steal one game with this deck. He uses Magma Phoenix to drop Jace to 5. I'm forced to kill it, and Jace goes to 4. Sedraxis Specter drops him to 2, but all the card-draw has worked in a different way. I drop him from 16 to 9 with Runeflare Trap at EOT, then Reckless Scholar attacks, then Runeflare Trap him again for the win. Random!

Game 3 he gets Blightning, I get Reckless Scholar. The Scholar, like the Looter, actually just wins games if left unchecked: which people always do. Turn 6 he plays Sphinx of Jwar Isle. Remember him? That card I have no answer to? I changed my mind. I have one answer. RACE HIM. I declare in the chat that I will race that 5/5 flier and win.

I then drop Chandra Ablaze. Game on. 

I get her to 6 counters to drop my opponent to 16. He hits me to 11 and drops a Nighthawk. I draw a card with the Scholar and EOT Bolt it. He uses Double Negative. I Snare for an Inferno Trap and use that to kill it in my turn. And by 'use it to kill it' I mean that I pitch it to Chandra for an identical effect. (7 counters). He drops Chandra to 2 counters with the Sphinx. I drop a Jace, drawing a card which I then pitch to take him down to 12 life.

He slaughters Jace with a single blow. I then pitch another card to Chandra. I'm looting all this time, which is the only reason I keep drawing red cards. He's on 8 life. He then makes a big misplay, by knocking me down to 6 and not killing Chandra. I guess he fears a lot of burn.

I then think for a moment. The card in my hand is Lightning Bolt. There's no point looting since it's the best card in my deck to hold at that moment. So instead, I throw it at his face and then go down to 2 with Chandra to draw three. I draw a Lightning Bolt and Inferno Trap. Oh yeah.

He then swings me to 1, and then plays Nighthawk and Magma Phoenix. Ladies and gentlemen, if you're ever in the position of having lethal damage next turn regardless of whether or not you kill a planeswalker this turn, kill it. Else you might just lose to a Baz deck :p

I drop him to 2 with bolt, untap, and pitch the Inferno Trap. GOOD. GAME.

1-3.

And that's IT'S A TRAP! in all it's glory. Join me next time as we preview Blisters on Your Fingers and try to get a certain Merfolk up to godly sizes.

See you!















Saturday, September 5, 2009

Zendikar Spoilers! 25 / 229

Hello bloggers! Today I'll be writing about the Zendikar spoilers again, since FNM was very boring. As there's now 33 non-basics to analyse, I'll be analysing more Zendikar cards tomorrow. Let's get right to it!


Warren Instigator 

rr
Creature - Goblin BerserkerMythic Rare
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.



This isn't as broken as some people may think it is. Standard is well equipped to handle it, with Path to Exile, Lightning Bolt, Doom Blade, Terminate and any Zendikar removal 2 mana or less able to come down before the Instigator can swing. Yes, it's powerful, but this is more of a Legacy card than a Standard card.

Still, it might be enough to put Goblins to the top. Keep an eye on this little tribe. And in Extended, maybe Lorwyn's goblins (with up to 12 lords) might find a home...


Lullmage Mentor 

1uu
Creature - Merfolk WizardRare
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land.


A decent card to try to build around, but seven Merfolk would have to be prodigious, and countering spells really isn't worth it. I don't think this will see play.


Kazuul Warlord 

4r
Creature - Minotaur Warrior AllyRare
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for the paymasters, most minotaurs don't know how much they weigh.
Illus. Kev Walker3/3


This will be a great Limited card, I think. Since it enters as a 4/4 for 4 and only gets bigger and bigger, it'll probably be a bomb. I don't see it seeing play in Constructed, however. I'll keep my eye on this for Limited though.


Soul Stair Expedition 

b
EnchantmentCommon
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.


 I really like the Quest mechanic. I like 'subgames' in Magic where you're going for another aim. This mechanic REWARDS YOU FOR PLAYING MAGIC, and that's always powerful. Hi, Tarmogoyf!

This probably won't see too much play since it's so reactive, but it's a cool sealed and Draft card. Tomb Lord's Quest on the other hand...


Electropotence 

2r
EnchantmentRare
Whenever a creature enters the battlefield under your control, you may pay 2{R}. If you do, that creature deals damage equal to its power to target creature or player.
Illus. Christopher Moeller



Electropotence is probably not going to be a great card outside of EDH, unfortunately. I like the card, but it takes 6 mana to do anything, and that's not a good sign.


Goblin Ruinblaster

2r
Creature - Goblin ShamanUncommon
Haste
Kicker - {R}
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2/1




Cool! This is a pretty decent card, and might see play in Constructed, as it's card advantage (and Fulminator Mage saw occasional play). I think this could work. Tempo = good.

Kalitas, Bloodchief of Ghet 

5bb
Legendary Creature - Vampire WarriorMythic Rare
{B}{B}{B}{T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Illus. Todd Lockwood #99/2495/5


Another Limited bomb. This could see play as a 1 or 2-of in MBC, or even an EDH general for Mono-Black. I see it's play being sporadic, however.



Mindbreak Trap 

2uu
Instant - TrapMythic Rare
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
- Noyan Dar, Tazeem lullmage


At first it seems terrible, but this is actually an Extended / Legacy / Vintage card, made to counter Storm decks. Combined with Pact of Negation to protect it, this could hurt Storm a fair bit (though Storm will probably side in Guttural Response to fight it). This isn't a Standard card. No sir.



Vampire Nighthawk

1bb
Creature - Vampire ShamanUncommon
Flying
Deathtouch
Lifelink
2/3


Nice. Even nicer with Vampire Nocturnus. Wizards is pushing Vampire Aggro as a deck, that's for sure. It might just work, too. I look forward to seeing how this develops.



Eternity Vessel 

6
ArtifactMythic Rare
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Vessel.


As quoted from the Mtgsalvation forums:

"This is a card that will get me physically beaten, and I love it." This is the ULTIMATE annoyance, and an excellent card for control. If you drop this at 10+ life, you almost can't lose. This'll probably only see play as a 2-of in control, but may work in Sealed.

That's our 10 for today! Join us tomorrow for more Zendikar goodness!