Showing posts with label chandra. Show all posts
Showing posts with label chandra. Show all posts

Tuesday, November 24, 2009

Bad Deck Baz Presents IT'S A TRAP!

Hello and welcome to the first of three Bad Deck Baz posts. Baz, also known as ThatDamnAussie from Twitter, has happily made three decks for me to play that are all, in their own way, terrible, but are also very interesting to play. I'm happy that he's been very creative in the theme rather than 40 5-7 drops and 20 lands and calling it a 'bad' deck.

The first deck, as featured in the previous post, is U/R Trap Control, or as Baz calls it:

IT'S A TRAP!



A “Bad Deck Baz” Deck

9 Island
11 Mountain
4 Scalding Tarn

3 Goblin Artillery
3 Reckless Scholar

3 Runeflare Trap
2 Lethargy Trap
2 Mindbreak Trap
4 Lavaball Trap
2 Whiplash Trap
4 Inferno Trap
4 Trapmaker's Snare
2 Trapfinder's Trick
3 Burning Inquiry
2 Chandra Ablaze
2 Quest for Ancient Secrets

Sideboard 

4 Lightning Bolt
2 Jace Beleren
3 Font of Mythos
2 Pyromancer Ascension
1 Runeflare Trap
1 Burning Inquiry
1 Chandra Ablaze
1 Mindbreak Trap

This deck has a lot of cool interactions, and yet still manages to be outmatched. As I was quick to find out, Chandra or Runeflare Trap was my only hope of ever winning.

EVER.

Round 1: IT'S A TRAP for Boros Bushwhacker!

He curves out fast, Goblin Guide, 2 Geopedes and a Skyfisher. To match this armada, I have a Goblin Artillery, which is a bit like shooting yourself in the foot so someone else doesn't do it for you. I quickly fall to 7 life, then to 1. His creatures overwhelm me, though it's worth saying if I had another mana I could have played Lethargy Trap to live another turn.

Game 2 I Bolt his Steppe Lynx and drop an Artillery to match his Skyfisher. I kill 3 guys of his in one turn, blocking a Vanguard, shooting another, and Inferno Trapping the third (which he Paths to find a land). He drops some more guys, and I shoot them. He Paths my Artillery and starts pinging me with a Geopede. I hold on a bit longer, but he burns me out.

0-1

Round 2: IT'S A TRAP for Sigil of the Empty Throne.dec!

He drops Sunspring Expedition and Ardent Plea into Trace of Abundance. He gets a Sigil of the Empty Throne, I get Reckless Scholar. Numerous 4/4 angels beat a lone 2/1 looter. Who knew?

Game 2 he drops a Luminarch Ascension. I am literally unable to apply pressure, and am slaughtered in 4 minutes according to the time logs.

0-2

Round 3: IT'S A TRAP for Conley's Land Destruction!

Game 1 he plays a Turn 2 Lotus Cobra. I know this will not end well. He gains approximately seventeen thousand lands next turn, and kicks a Mold Shambler. Fortunately it's his third spell of the turn, so I tutor up a Mindbreak Trap to stop it. I get stuck on 3 land. He drops an Acidic Slime. I ask if he has any more LD, he reveals a second Mold Shambler, and I scoop it up.

Game 2 is a lot better.  He drops double Khalni Heart to my nothing. His Ruinblasters do very little against my all-basic-and-fetch deck. He drops Lotus Cobra. I try to bolt it, and he sacrifices his Khalni Hearts. Four hours later, my Bolt resolves to kill his Cobra after he gets about five lands. He drops an Acidic Slime, and I Mindbreak Trap an Ob Nixilis. I use Inferno Traps and trades to take out his guys, and Snare into a Mindbreak Trap to take a Rampaging Baloths.

We have a back and forth until I run out of counters and removal. He then Violent Ultimatums me to 4 lands, then again next turn to 1 land. Yeah, that'll do it.

0-3

Round 4: IT'S A TRAP for Grixis Control!

The first game went by fast. He dropped a Turn 3 Blightning, Turn 4 Blightning, and Turn 6 Sphinx of Jwar Isle, a creature to which I literally have no answer except for double Lavaball Trap. (Yeah.) I do a pathetic attempt at racing, but the Sphinx crushes me.

Game 2 he gets Sedraxis Specter and Blightning. I scoop my brains back in and start to fight back. I drop the key to this whole match: Chandra. Unlike Jund or other Pulse-endowed decks, Grixis Control has no way to kill a planeswalker outside of combat damage.  I make us both draw two, and he Bolts Chandra.

What was that I said earlier? I meant to say "Except for Lightning Bolt."

I do a killer Inquiry, discarding two lands and Whiplash Trap to his tri-land, Terminate, and Sphinx (yes!). He gets double unearth on Specters, I tutor up a Lethargy Trap and use it. I drop another Chandra to draw 3. I bolt his counterattacking Specter, and Inferno Trap when he unearths the Specter. He drops Vampire Nighthawk and I tutor for a trap to kill it with. I then drop Jace, empty my hand, draw three with Chandra, and draw with Jace.

I love planeswalkers.

He uses Blightning to take down Chandra. I start powering Jace up, noticing he only has about 25 cards in his deck by now. If I can mill him that's gg. I want to steal one game with this deck. He uses Magma Phoenix to drop Jace to 5. I'm forced to kill it, and Jace goes to 4. Sedraxis Specter drops him to 2, but all the card-draw has worked in a different way. I drop him from 16 to 9 with Runeflare Trap at EOT, then Reckless Scholar attacks, then Runeflare Trap him again for the win. Random!

Game 3 he gets Blightning, I get Reckless Scholar. The Scholar, like the Looter, actually just wins games if left unchecked: which people always do. Turn 6 he plays Sphinx of Jwar Isle. Remember him? That card I have no answer to? I changed my mind. I have one answer. RACE HIM. I declare in the chat that I will race that 5/5 flier and win.

I then drop Chandra Ablaze. Game on. 

I get her to 6 counters to drop my opponent to 16. He hits me to 11 and drops a Nighthawk. I draw a card with the Scholar and EOT Bolt it. He uses Double Negative. I Snare for an Inferno Trap and use that to kill it in my turn. And by 'use it to kill it' I mean that I pitch it to Chandra for an identical effect. (7 counters). He drops Chandra to 2 counters with the Sphinx. I drop a Jace, drawing a card which I then pitch to take him down to 12 life.

He slaughters Jace with a single blow. I then pitch another card to Chandra. I'm looting all this time, which is the only reason I keep drawing red cards. He's on 8 life. He then makes a big misplay, by knocking me down to 6 and not killing Chandra. I guess he fears a lot of burn.

I then think for a moment. The card in my hand is Lightning Bolt. There's no point looting since it's the best card in my deck to hold at that moment. So instead, I throw it at his face and then go down to 2 with Chandra to draw three. I draw a Lightning Bolt and Inferno Trap. Oh yeah.

He then swings me to 1, and then plays Nighthawk and Magma Phoenix. Ladies and gentlemen, if you're ever in the position of having lethal damage next turn regardless of whether or not you kill a planeswalker this turn, kill it. Else you might just lose to a Baz deck :p

I drop him to 2 with bolt, untap, and pitch the Inferno Trap. GOOD. GAME.

1-3.

And that's IT'S A TRAP! in all it's glory. Join me next time as we preview Blisters on Your Fingers and try to get a certain Merfolk up to godly sizes.

See you!















Wednesday, September 30, 2009

Zendikar Decks Part III: W/B/R Control

Hello everyone and welcome to Zendikar Decks Part III! Today's deck is W/B/R Control. Here's the decklist I chose to run:

Lands (26)

4 Arid Mesa
4 Dragonskull Summit
4 Marsh Flats
4 Mountain
5 Plains
5 Swamp

Creatures (4)

4 Baneslayer Angel

Spells (30)

3 Ajani Vengeant
3 Chandra Nalaar
4 Day of Judgement
4 Lightning Bolt
2 Martial Coup
3 Path to Exile
4 Sign in Blood
3 Terminate
4 Volcanic Fallout

Sideboard:

3 Blightning
4 Celestial Purge
4 Deathmark
1 Martial Coup
2 Ob Nixilis, the Fallen
1 Path to Exile

I hopped on MWS to do battle.

Round 1 vs. Naya

Unfortunately I lost the notes for this match. I lost, but it went to 3 games. It was his bombs vs. my removal, and in Games 1 and 3 he drew better, and in Game 2 I drew better.

0-1

Round 2 vs. Jund Landfall Ramp

He plays a Turn 2 Lotus Cobra, which I Terminate. I lay a Chandra, and he gets a Harrow / Khalni Heart combo to put loads of land in play. I bolt an Ob Nixilis, and lay Ajani. I then have a fully charged Chandra. The game is over quickly as my planeswalkers burn him out.

Game 2 we play land-go for a while until I drop Ajani. He drops Ob Nixilis. I bolt it and start building up Ajani. He plays Broodmate Dragon. I Day of Judgement and get to 7 counters on Ajani. He Earthquakes for 7. Must be nice...

I drop Chandra and start building THAT up. He plays Baloths and Harrow for 14 power of dudes. I Day of Judgement again and build up to 8 counters on Chandra. I win next turn.

1-1

Round 3 vs. Mill.dec

He plays Birds of Paradise, I play Sign in Blood. He plays Grazing Gladehart. I'm confused. When in doubt, kill it. So I Volcanic Fallout. I drop Ajani, he drops Lotus Cobra and a fetch. Damn it. He plays a Khalni Gem. It could be worse. He kills Ajani next turn. I drop another one to kill Lotus Cobra. He Traumatizes me. Ow. I start building up Ajani, but he Archive Traps me, and then Trapmaker's Snares for Archive Trap #2. I  lose.

Game 2 I manage to get stuck on 2 land and he gets a Lotus Cobra. He Mind Funerals me, and plays Grazing Gladehart before I draw into red and manage to bolt the Cobra. He Traumatizes me. I Blightning him but he's gaining lots of life off Gladehart. He Traumatizes me again, and then searches for an Archive Trap a few turns later, still sittin' pretty at over 15 life.

1-2

Round 4 vs. Valakut Burn

He starts out with a Goblin Guide, revealing no lands several times. I Sign In Blood to find more land, but my life's plummeting. I manage to Path the Guide and play a Baneslayer, and he Lightning Bolts + Fallouts it. He lays Valakut and Bolts me to single-digits. This is NOT good. I fail to draw any stabilising cards, and die quickly.

This game made me want to kill myself painfully. He starts out with double Quest for Pure Flame and starts dropping burn creatures like Hellspark and Ball Lightning. I Path, Purge or Terminate each one of them. This continues for a LONG time but I can't draw a finisher, despite siding more in. Eventually he drops a Valakut and burns me to death. I didn't have any way of dealing with burn besides attacking with Baneslayer. Number of finishers in the deck: 8. Number of cards I drew in that game: 20ish.

1-3

Salivanth's Rating: 1.5/5
Matches Won x2: 2/8

Score: 3.5

This deck is terrible. I don't give it a one because when it did get the mana right, against a creature deck, it was hard to beat. All control decks should be though. The deck has several flaws:

Lack of ability to close the game. I should have added Luminarch Ascension.

Bad mana. This is a 2-color or shard based format. Even 4 colors are better than 3 enemy colors. Seriously. Don't play with an arc deck. It WILL FAIL.

Total inability to deal with non-permanents. This is not good in a deck that needs to be able to answer everything the opponent plays.

Do not play this deck, for the love of god. If you're desperate for a control deck I'll make another one, but don't play this one!

See you tomorrow with Warp World!