Hello everyone and welcome to Zendikar Decks Part III! Today's deck is W/B/R Control. Here's the decklist I chose to run:
Lands (26)
4 Arid Mesa
4 Dragonskull Summit
4 Marsh Flats
4 Mountain
5 Plains
5 Swamp
Creatures (4)
4 Baneslayer Angel
Spells (30)
3 Ajani Vengeant
3 Chandra Nalaar
4 Day of Judgement
4 Lightning Bolt
2 Martial Coup
3 Path to Exile
4 Sign in Blood
3 Terminate
4 Volcanic Fallout
Sideboard:
3 Blightning
4 Celestial Purge
4 Deathmark
1 Martial Coup
2 Ob Nixilis, the Fallen
1 Path to Exile
I hopped on MWS to do battle.
Round 1 vs. Naya
Unfortunately I lost the notes for this match. I lost, but it went to 3 games. It was his bombs vs. my removal, and in Games 1 and 3 he drew better, and in Game 2 I drew better.
0-1
Round 2 vs. Jund Landfall Ramp
He plays a Turn 2 Lotus Cobra, which I Terminate. I lay a Chandra, and he gets a Harrow / Khalni Heart combo to put loads of land in play. I bolt an Ob Nixilis, and lay Ajani. I then have a fully charged Chandra. The game is over quickly as my planeswalkers burn him out.
Game 2 we play land-go for a while until I drop Ajani. He drops Ob Nixilis. I bolt it and start building up Ajani. He plays Broodmate Dragon. I Day of Judgement and get to 7 counters on Ajani. He Earthquakes for 7. Must be nice...
I drop Chandra and start building THAT up. He plays Baloths and Harrow for 14 power of dudes. I Day of Judgement again and build up to 8 counters on Chandra. I win next turn.
1-1
Round 3 vs. Mill.dec
He plays Birds of Paradise, I play Sign in Blood. He plays Grazing Gladehart. I'm confused. When in doubt, kill it. So I Volcanic Fallout. I drop Ajani, he drops Lotus Cobra and a fetch. Damn it. He plays a Khalni Gem. It could be worse. He kills Ajani next turn. I drop another one to kill Lotus Cobra. He Traumatizes me. Ow. I start building up Ajani, but he Archive Traps me, and then Trapmaker's Snares for Archive Trap #2. I lose.
Game 2 I manage to get stuck on 2 land and he gets a Lotus Cobra. He Mind Funerals me, and plays Grazing Gladehart before I draw into red and manage to bolt the Cobra. He Traumatizes me. I Blightning him but he's gaining lots of life off Gladehart. He Traumatizes me again, and then searches for an Archive Trap a few turns later, still sittin' pretty at over 15 life.
1-2
Round 4 vs. Valakut Burn
He starts out with a Goblin Guide, revealing no lands several times. I Sign In Blood to find more land, but my life's plummeting. I manage to Path the Guide and play a Baneslayer, and he Lightning Bolts + Fallouts it. He lays Valakut and Bolts me to single-digits. This is NOT good. I fail to draw any stabilising cards, and die quickly.
This game made me want to kill myself painfully. He starts out with double Quest for Pure Flame and starts dropping burn creatures like Hellspark and Ball Lightning. I Path, Purge or Terminate each one of them. This continues for a LONG time but I can't draw a finisher, despite siding more in. Eventually he drops a Valakut and burns me to death. I didn't have any way of dealing with burn besides attacking with Baneslayer. Number of finishers in the deck: 8. Number of cards I drew in that game: 20ish.
1-3
Salivanth's Rating: 1.5/5
Matches Won x2: 2/8
Score: 3.5
This deck is terrible. I don't give it a one because when it did get the mana right, against a creature deck, it was hard to beat. All control decks should be though. The deck has several flaws:
Lack of ability to close the game. I should have added Luminarch Ascension.
Bad mana. This is a 2-color or shard based format. Even 4 colors are better than 3 enemy colors. Seriously. Don't play with an arc deck. It WILL FAIL.
Total inability to deal with non-permanents. This is not good in a deck that needs to be able to answer everything the opponent plays.
Do not play this deck, for the love of god. If you're desperate for a control deck I'll make another one, but don't play this one!
See you tomorrow with Warp World!
Wednesday, September 30, 2009
Zendikar Decks Part III: W/B/R Control
Labels:
black,
chandra,
control,
decks,
fetchlands,
ob nixilis,
planeswalkers,
post-zen,
post-zendikar,
red,
W/B/R,
white,
zen
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You included Black for two cards main and then to transition the sideboard? I don't know, without the vivid lands and Reflecting pool, might as well construct the main deck with the sideboard, then shift around the cards.
ReplyDeleteNow that you mention it, of course, you're completely right. R/W would have been far more effective. The two cards weren't even that necessary.
ReplyDeleteNote to everyone: I'm more of a deck tuner than a deck builder. I take existing ideas, or decks, and suit them to my tastes. If I make unique, original ideas, they tend to lose a lot.
ReplyDeleteYou could do well with a full compliment of oblivion rings.
ReplyDeleteYeah. World Queller would be decent too.
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ReplyDeleteyou take the savagery of Naya and mix with the volcanic fury of Jund, what the hell are thinking? men you made a monster deck, I love it, only have 4 creatures and are the same but very effective, the total control over opponent hand and mana reserve is beastly.
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