Showing posts with label topdeck. Show all posts
Showing posts with label topdeck. Show all posts

Saturday, September 19, 2009

Better Lucky Than Good: Why That's A Load Of Crap

Why are the professionals luckier than the amateurs? Are they just inherently lucky? Hell no. They're lucky because they MAKE THEIR OWN LUCK.  And with practice and skill, you can be just as lucky as the pros.

Picture the following quotes. You've probably heard them, or something exactly like them, before.

"Shit! I almost had him! How the hell did he topdeck a Lightning Bolt when I was on 3?"

"I was going to kill him in ONE TURN, and he drew the Wrath!"

"Lucky bastard drew two sweepers in a row and beat me."

(Sorry for the language to easily offended folks. As you may notice, people can get this way when discussing their losses.)

Now, if you'll bear with me for a moment, I'd like to show you a game where I got galactically lucky. Did I? Yes. Kind of.

I was playing Five-Color Control, my opponent Elf Combo. It's Round 4 of FNM: and in fact, this very game is featured in this article on the site.

Here's the text.

Game 1: He starts off with Nettle Sentinel, and I lay a couple of lands. He plays double Elvish Archdruid and I'm worried about him going off, but instead he bashes me for 11. I pray, and crack a Hallowed Burial off the top. He fights some more, but he's in topdeck mode and I play a Broodmate that gets there.


Pretty lucky huh? Sort of, but I neglected to mention some information.

Here's a rough idea of how the game went down. He laid some cards (including an Archdruid), I laid lands, and laid an EOT Plumeveil. He didn't attack. I laid a Mulldrifter. He drew and Pathed the Plumeveil and started beating down. I drew Cryptic Command, and tapped his guys next turn. I then drew a blank and he bashed me for 11. I drew Hallowed Burial, and played it.

Can you see anything here?

A) I played a Plumeveil at EOT to completely stop his attack.
B) If I'd played it during combat, I couldn't take time off to evoke Mulldrifter.
C) If I hadn't evoked Mulldrifter, I wouldn't have drawn Cryptic Command.
D) If I hadn't tapped his guys with Cryptic Command, I wouldn't have drawn Hallowed Burial.

So this lucky event was in fact, caused by a chain of events: WHICH WERE COMPLETELY DELIBERATE. I knew I needed the Hallowed Burial. I knew I needed to evoke Mulldrifter to increase my chances. I knew I had to play Plumeveil when I did.

And people say 'what a lucksack' and congratulate me on my pull. Now, let's look through our new eyes, and answer the statements from the beginning of the article.



"Shit! I almost had him! How the hell did he topdeck a Lightning Bolt when I was on 3?"

Answer: He manipulated the attacks to get you to 3. Maybe if you'd kept back an extra blocker or saved that Path for a turn or two, you'd be at 5, not 3, in the position to win.

"I was going to kill him in ONE TURN, and he drew the Wrath!"

Answer: See the match above. Maybe he MADE it happen, and you should pay attention to that.

"Lucky bastard drew two sweepers in a row and beat me."

Answer: This also happened to me: because I knew, through hard experience, that I had to use Maelstrom Pulse on Honor of the Pure. Had I not done that, I'd have died with useless Jund Charms in hand.

What's the key here?

Luck is rarely just luck. The more luck you consciously strive for, the more you'll get. Have you ever wondered why the pros get their third land drop when they keep a two-land hand? There's probably a host of variables that went unconsidered by the other guy. Here are some possibilities:

A) He knew the odds of drawing the land when he had to. He was right. Other people were wrong.
B) His deck could survive on two lands for a bit with the right cards: which were in his opening hand. Risk? What risk?
C) He's running 26 lands, not 25, because he knows the extra land may make the difference.
D) He's just lucky. Not to mention stupid, because you can't count on luck. And we all know that pros actually suck at Magic. That's why they win thousands of dollars by beating the crap out of people a lot better than you or me.

Which one is more likely? Somebody CAN get lucky, but people are not inherently lucky. Someone who gets lucky once is one thing. But if someone's just continuously lucky: maybe there's something else going on there. And maybe you can be lucky too: if you strove to make your own.

To conclude, here are some tips for maximizing your luck:

A) If you need a card, take every opportunity to draw that card. Side it in, draw more cards, stall the game, bluff your opponent, whatever will buy you that 5% chance of drawing it. If you don't, you would have lost anyway. If you're going to lose if you don't get that card, nothing else matters.

B) If you win unless your opponent has a card, play around it. If your opponent might have Plumeveil, don't swing with your 2/2 utility creature, just in case.

C) Deckbuilding. If you're unlucky, maybe your deck's flawed. Tweak it to get more of the cards you need, and less of the cards you don't. Tweak the manabase for optimal efficiency.

In conclusion, you have two choices. Either insist that people keep getting lucky against you, or accept that there may be something else at work, and make that part of your skillset. When you're open to being able to do more things with Magic, you improve. When you close your mind, you stagnate. And if I want to be a better player, I know which one I'll do.

Until next time, may you smile and nod when people exclaim how lucky you are.

Friday, August 21, 2009

Why You Guys Were Right: Situational Cards vs. Topdeck Cards

Yesterday, I held a comments poll over what card was better: Mind Control or Sleep? The situation was Pack One, Pick One of a draft.

When the results were in, Mind Control won 3-0. All three commentors gave good reasons. Here are their comments:

AndreStompy: Mind Control. I find it's just better. That's not to discount Sleep, which is quite a good card. But I feel much more comfortable picking Mind Control knowing I'll play it, than if I were to pick Sleep and have to only be so-so in this deck.

Basically, Mind Control is only a dead draw if they don't have creatures, in which case, who cares about a dead draw?

Mtgcolorpie: Mind Control. Your bomb has now become my bomb. Sleep is more situational if you could finish them off or need to hold them off. Everyone plays creatures in limited.



Thomas David Baker: Mind Control.

I think of Mind Control in terms of card advantage. Mind Control is simultaneously a very strong removal spell and a bomb/strong creature in one card. A really good 2-for-1. The only situation where it isn't brilliant is at less than five mana, or where you are winning anyway. In which case you now have insurance against that changing.

Sleep can win you the game, no doubt, even steal it. But it is much more situational. Mind Control is the better top deck.

The one mana difference in casting cost is not significant as you won't be casting Sleep immediately after making your fourth land drop anyway.

Thanks for all your comments, guys. All of you are correct. Let's look at the points raised here:

  • Mind Control is better than Sleep
  • Mind Control goes into a wider variety of decks
  • Mind Control performs at full power in every blue deck
  • Mind Control can take their bomb
  • Mind Control is card advantage: A Terminate and a bomb in one card (Great way of looking at it!)
  • Sleep is more situational. Mind Control is a better topdeck.
  • The one mana doesn't matter since you don't want to play Sleep Turn 4.
These are excellent points, including some that I didn't consider in my own assessment. For the record: here's my assessment:

Mind Control. Mind Control can perform a wider variety of roles than Sleep can. Sleep breaks a creature stall, and that's all it does. Stealing your opponent's best guy will 90% of the time break a creature stall. So for one more mana, you get something that does everything Sleep does, and far, far more.

The main argument I want to showcase is:

  • Sleep is more situational. Mind Control is a better topdeck card.
Thank you Thomas David Baker. You have made the exact point this article was to open with: if you could topdeck a bomb it would almost always be Mind Control, because in 99% of situations, it's more useful. However, Mind Control is a better card than Sleep in general, so let's look at some more closely matched cards.


If these cards were in the same set, available in a draft for an R/G deck, which would you pick? Personally, I would pick the Rannet, because it's more useful in some situations: like when you have 2-4 mana, for example. Ridge Rannet is almost never a totally dead draw.

The main reason Mind Control is better than Sleep is because it is almost always the better topdeck. As previously indicated, Sleep is only good in one situation, Mind Control is good in a multitude.

Until next time, may your first-pick be a bomb whenever you draw it.

P.S: Damn you guys are awesome. Seriously, I love my readership. You are all smart, totally brilliant people and I hope you keep making insightful comments for years to come. This is why I blog (that and I have too much Magic enthusiasm to keep it bottled up!) Great job, guys!